Tuesday, May 8, 2012

New Look

After a grueling first week of testing to get the 3D OpenGL 2.0 working, I finally got something this morning. I had to end up scrapping my code twice till I got something which worked....I don't know why those batches didn't work, but it doesn't concern me at this point.

For the rest of today, I'm gonna finish adding code to rotate the spool. Tomorrow (and maybe the next day too), I'm gonna work on making the reels and clean up missing things

Terms:
reel: horizontal bar that holds spools
spool: vertical wheel which holds blocks, the player can only be on one spool at a time
block: what the user "interacts" with. The different blocks determine how/ where the player can move

= Todo =
1. Finish work on the spool
-+ Shrink it to reduce un-needed size
-+  Rotate the spool so it's correctly aligned. Currently only the side is shown instead of the front angle

2. Add the blocks onto the spool
-+ Each block needs it's own picture
-+ Attach the block so when the spool rotates, the blocks will follow with

3. Menu
-+ The menu will consist of half display and half reel. Each spool will be a main category, and each block will be a sub-item
-+The left side will show info about the currently selected item. I haven't quite figured out how to display the text. OpenGL or standard text?


The first window shows what the game will look like. The left side box with 3 dots will contain the items the player can use during the game (implemented during beta). Below that is a block with a colored ball, the ball will represent the player, and the blocks (behind, left, right) will represent the nearby blocks. Clicking on them will open a window to show info about the block (implemented during beta). At the top will be a drop down map of the reel...also implemented during beta. The vertical wheels in the middle is the game. Player swpes up/down to rotate the other spools (camera is locked on your spool), swiping left/right will move between spools.

Second window shows the main menu. The first few demos will only have one active spool, more active spools will be in beta or late alpha.


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